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GC2:CS – Special fields insight

Happy spring holiday Everyone! There is no April fool’s joke or easter egg hunt in this post, sorry. Previous chapters of GC had too few special (“epic”) fields compared to the large amount of total...

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GC2:CS – XP system & outcome panel update

Today’s topics were covered in the posts of 2012-Oct-15 and Nov-12, now I’ll try to sum up the changes that were made since then in these areas. The outcome panel’s look resembles that of the old...

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GC2:CS – Various updates

Let’s start with gem colors: Many of you told that it would be weird to have the mana leech gem blue instead of orange. A decision had to be made between following the fantasy-hack-n-slash-rpg standard...

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GC2:CS – Shrines in action

I’m sorry (again) for not bringing you more this time, but most of today’s topics will have to wait until next time, hopefully a “grand finale” post covering all the announced topics. If that won’t...

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GC2:CS – Sparks in action

It’s still not the last post before summer, today I can show more only about sparks: Sparks are events mixed into the flow of monster waves, giving you not only some extra time between two waves (due...

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GC2:CS – Last post before summer

First, about the achievements’ look (at the moment): After lots of rethinking and trial-and-error, achievement icons are planned to have this kind of style. These icons are drawn by the game on the...

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GC2:CS – Fall semester begins

Hey Everyone, I hope you had a great summer, it was a busy but rewarding few months here working on GC2, I hoped to bring you more than a blogpost, but maybe next time, which will be 2 weeks from …...

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GC2:CS – Talisman revisited

One day (almost two days) late again, but finally here is the next post. Instead of emphasizing my sorrow for the delay (again), let me shout a huge Thank You for all of your supportive comments after...

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GC2:CS – Battle Traits

In today’s late and short post, I’ll briefly cover the so-called battle traits. This feature is quite similar to GCL’s battle settings, it allows you to add various extra difficulty traits to get more...

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GC:CS more release info + v.1.1.9 up

Hey Everyone! The release date of the Steam version of GC:CS is now almost officially set to April 30 – we wanted to avoid the release dates of GTA V and Mortal Kombat X (April 14) with their potential...

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First screenshot of next GemCraft & Happy Holiday!

Hey Everyone! Sorry for not posting anything for so long! After some adventurous dead end side projects, the next GemCraft has been in development for a while now, but I wanted to wait to have a...

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Battle frame changes in the next GC

Hey Everyone, In this mini-blogpost I share a few thoughts about the latest gui / “battle frame” changes. After playing along with the one click gem creation for some time, it now seems there’s no need...

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GCFW: Shrines, creating gems

Hey Everyone, After months of working in silence finally there is enough stuff to show and tell about, so from now on there are new posts planned every few weeks until release. I’m really sorry for the...

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GCFW: Linked waves, enraging

Hey Everyone, Good news for Linux players, lots of Steam games officially released on Windows are now Playable on Linux via the new Steam Player. Not all games are supported (DRM, heavy anti-cheat or...

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Happy Winter Holiday!

Happy Winter Holiday Everyone! I’ve come today with three kinds of buildings to show, as well as to sum up this year and look at the next one with great hopes. The last buildable building type I...

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GCFW dev update: wraiths, strike spells

Happy new year Everyone! Today I’ll talk about a new creature you might meet in the game, as well as changes to the strike spells. Monsters are evolving and finding new ways to put you to a challenge....

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GCFW dev update: chapter map

Hey Everyone! Sorry for the constant delay, finally the chapter map got in shape enough for a screenshot. Even though everything was already changed several times back and forth, nothing is final. The...

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GemCraft Frostborn Wrath development update: skills

Happy Summer Everyone! Sorry for always being late – eventually it turned out that “in a month or so” can mean 3 months… at least there has been progress not only with the skill system, but new...

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GCFW dev update: battle modes and traits

Hey Everyone, I hope summer goes well and that you can find shelter from the scorching heat. Battle traits were one of the cornerstones of GemCraft since Labyrinth, giving you control over how...

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GCFW dev update: Talisman

Hey Everyone, Summer is over, we have a busy 4 months of this year left ahead, full of new game releases, let’s make GemCraft Frostborn Wrath one of those games! In this post, I’ll show you the rebuilt...

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